Old World can be vexing at first given how much more there is to manage on top of the usual 4X concerns we’ve gotten used to in the past decade or so, and the UI can feel cluttered as you’re trying to piece it all together. But crucially, none of that added complexity comes without added rewards. The richness and human element that mortal characters and noble families bring is well worth coming to grips with all of the extra mechanics they introduce. Limiting your ability to give orders not only cuts down on long turn times in the late game, but opens up new strategies for playing tall or making the most of a less than great start position. It’s a fine balancing act, and while Old World doesn’t really become a “Civ killer”, I don’t think it’s trying to be. For those who have the patience to master it, it’s a satisfying and deep 4X that could generate interesting stories for ages to come.